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GAMEJAM 09 - SYDNEY'S FREE IGNITE-STYLE GAMES EVENT
- ADMISSION: Free! LOCATION: AFTRS building at the Entertainment Quarter, 130 Bent St. Moore Park (next door to Fox Studios)
- WHEN: Saturday 10th October 2009
- WHO: YOU'RE the stars, but we will have some cool folk like DAN GRAF (Dr D Studios)
- DEMOS around the area: big screen displays, latest games, LAN sessions, game making tutorials, play latest games
WHAT IS IT?
- Rapid ideas development seminar with awards for best pitch
- Demo, interact and learn & meet F2F with like minded people, passionate about game/worlds
- Intense show'n'tells, pitches, discussions and lots of interaction
- Show everyone YOUR latest ideas for games and virtual worlds
OPEN TALKS & SCHEDULE
- The talks will be about anything to do with
- developing for or playing with console or pc games
- online games or creating and using virtual worlds
- games, film cross-over, machinima, writing, ai etc etc:
- educational, fun or just plain 'wtf'!.
- The user or creator angle is fine - just make sure it is not too geeky or too fanzy!
- TO BOOK YOURSELF A 10 MINUTE TALK SLOT. LOOK AT THE RUNNING ORDER BELOW. CHOOSE A SLOT NUMBER/TIME and CLICK THIS REGISTRATION LINK here - we will put you in!
RUNNING ORDER
- 10:00 - Welcome to day from organiser and MC PETER GILES (Head of Digital Media at AFTRS)
- 10:10 - ANDREW STAPLETON - Paper Prototyping for Game Design - 1
- 10:20 - NATHAN ANDERSON - The Metropolis - a multiplatform project - 2
- 10:30 - IAN BROWN - Case study on making a game using Unity 3D - 3
- 10:40 - DAN GRAF - Games Story - 4
- 10.50 - CHRIS LEE - Non-linear Games - 5
- 11:00 - KATHY BLASHKI - Games and Learning - 6
- 11:10 - PETER GILES - Film School, Games School - 7
- 11:20 - break
- 11:30 - ALADAR APPONYI - Tower Defense Games 9
- 11:40 - VAUGHAN SMITH - Stargazer Puzzle Game -10
- 11.50 - ANDREW BITTMAN - "Independence: An overview of the Independent Game Movement" - 11
- 12:00 - DANIEL DRESSER - ""Everyone go play Spelunky a lot, and gain enlightenment" - 12
- 12:10 - JARROD PENFOLD - 'Why Narrative is Important in Games - 13
- 12:20 - NICK YOUNG - 'Onco - Serious Game' - 14
- 12:30 - TUTORIAL - IAN BROWN (Games designer) - "Unity Editor" - 15
- 12:40 - TUTORIAL - MALCOLM RYAN (UNSW) - "Game Design: Mechanics, Dynamics and Aesthetics" - 16
- 12:50 - open session 17
- 1:00 - LUNCH
- 1.45 - LEFT4DEAD - Multiplayer LAN games session. 8 PCs for group game (Peter Giles, Ian Brown)
- 02:15 - GAMES RAPID DEV AND PITCH LAB run by DAN GRAF with feedback from expert games producer Judging Panel (Peter Giles, Ian Brown, Dan Graf)
- 03:45 - Awards for Best Pitches & tasty give'aways
- 04:00 - Wrap
GAMEJAM 08
If you want a taster of what Gamejam is like, here are some podcasts and videos from last year's event conceived and organised by Gary Hayes:
BEING FREE TO EXCHANGE IDEAS - LEGAL AGREEMENT NOTE
Thanks to Joe Velikovsky and Caroline Verge for this bespoke CDA
AGREEMENT OF ATTENDANCE: Important Note - To protect your intellectual property, it is a condition of your attendance at this free AFTRS event that you treat all projects presented as commercial-in-confidence. This means that you must not disclose any information about any project (including game, film, and TV concepts, story content, gameplay mechanics and related content and business information) to external parties. This agreement ensures that all attendees may feel free to pitch, workshop and discuss their ideas without risk or fear of intellectual property theft. You also hereby acknowledge that attendees may have similar projects in development.
It is also a condition of attending, that all attendees may later use/integrate any ideas and suggestions given by anyone during the day of the workshop into their project/s without any expectation of payment or credit. This ensures ideas can be freely workshopped without fear of copyright / moral rights claims or lawsuits. The Gamejam event both promotes and functions on industry goodwill and generosity.
INSTRUCTIONS & OTHER STUFF
- ITS EASY! There are a total of 17 ten minute slots for you to give us a great talk/demo/show tell - click the registration button above and send us in your talk title and ideal slot
- TIME LIMIT: We are happy for anyone to present for maximum of 8 minutes (plus 2 q&a)
- GEAR: We will have a dedicated mac & pc presentation for you to put your dongles in! But if you want please bring laptops with VGA or adapters or powerpoint, keynotes, video file or image batches in numbers -
- CAPTURE: We will record all talks and will do a fun compilation only...the full talks will only be published with your consent given on the day



